Warcraft III/Patch 1.19

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Patch 1.0.19
Warcraft III
“Reign of Chaos & The Frozen Throne”
Release dateSeptember 19, 2005;
19 years ago
 (2005-09-19)
Version1.0.19
Initial build6041
Related links
Patch chronology
← Previous Next →
Patch 1.18 Patch 1.19b
Additional links
Patches category, Warcraft III

Warcraft III patch 1.19 is the ninth minor patch since patch 1.07.

Reign of Chaos

Maps

  • (2)PlunderIsle
    • Added ground anti-air creep to both center goldmines.
    • Added ground anti-air creep to both center Goblin Merchants.
  • (6)ScrochedBasin
    • Removed center creep camp and neutral building
    • Reduced the creep level of the two center goldmines from a Red camp to Green camps.
    • Opened up all choke points on the map.
    • Added trees to all start locations to ensure better balance with all races.
  • (8)GolemsInTheMist
    • Removed the center creep and Neutral building.
  • (8)PlainsOfSnow
    • 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items.
    • Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
    • Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.

Balance Changes

  • Creep-dropped item sell prices have been standardized. Items of the same level will now always sell for the same amount.
  • Ensnare duration reduced from 15 seconds to 12 seconds.

The Frozen Throne

Maps

  • (2)EchoIsles
    • Added range creep to expansion goldmines.
    • Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it’s not all piercing attack.
    • Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
    • Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.
  • (2)TirisfalGlade
    • Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.
  • (4)TurtleRock
    • Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.
  • (4)BrokenShard
    • Replaced the 4 center orange camps with 4 green camps.
    • Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
    • Increase the Orange camps level near each start location and added an additional item to each of those camps.
  • (4)Hellfire
    • Reduced the creep level on the two middle Red creep camps.
    • Reduced the creep level on the East and West Goblin Laboratory creep camps.
  • (4)StonecoldMountain
    • All creep with the ability to posses units have been removed this map.
  • (4)LostTemple
    • Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.
  • (4)TwistedMeadows
    • Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
  • (4)SunrockCove
    • Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
    • Lowered the goldmine creep camp from Red to Green
    • Pushed Blues West ramp further from it’s start location.
  • (6)GnollWood
    • Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute’s.
  • (6)Typhoon
    • Fixed Red and Teal start location to be closer to the goldmines like the other start locations.
  • (6)SilverpineForest
    • Removed the Tavern from all start locations
    • Can now path across the center of the map, added a Tavern to the center of the map.
    • Reduced the Item and creep levels of the 4 Red camps in the center of the map.
    • The 6 center goldmines have been reduced in difficulty of creep camps.
  • (6)Dragonblight
    • The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
    • The players alliance settings have been changed to favor 2v2.
  • (6)Moonglade – New Map File
    • Two center creep camps and buildings have been removed.
    • Added two tavern to the center of the map.
    • Opened up all chokepoints.
    • Added some tree to all start location to help harvesting.
  • (6)Everfrost
    • Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
    • Added ground Anti-Air units to the East and West Red creep camps.
  • Bonus Maps Added to Battle.net
    • (2)Shrine of the Ancients
    • (2)Terenas Stand
    • (4)Phantom Grove
    • (4)Deathrose
    • (6)Everfrost
    • (6)Sunrock Cove
    • (6)Emerald Shores
    • (6)Duststorm
    • (8)Full Scale Assault
    • (8)Hurricane Isle
    • (8)Cherryville
    • (10)Skibis Castle TD
    • (12)Worm War

Balance Changes

Items

  • Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.

Undead

  • Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
  • Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
  • Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
  • Destroyer armor reduced to 3 from 4.

Orc

  • Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
  • Ensnare duration reduced from 15 seconds to 12 seconds.
  • Batrider hit points reduced to 325 from 400.

Night Elf

  • Tree of Life build time increased to 120 seconds from 110 seconds.

Human

  • Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.

World Editor Changes

Trigger Editor

  • The "Image" category and actions now appear after the "Item" category.
  • The "Ubersplat" category and actions now appear after the "Unit Group" category.
  • Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
  • Fixed script generation errors when using variables of the following types:
    • Attack Type
    • Combat Sound
    • Damage Type
    • Effect Type
    • Pathing Type
    • Sound Type
  • Sorted lightning type presets.
  • Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
  • Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
  • Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
    • (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
    • (Unit) Event Response - Damage Source
    • (String) Game - Ability Name
    • (String) Game - Ability Effect Art Path (was Ability Effect Art)
    • (String) Game - Ability Effect Sound Name (was Ability Sound)
    • (String) Hero - Hero Proper Name
    • (String) Trigger - Trigger Name
    • (Real) Lightning - Red Color of Lightning
    • (Real) Lightning - Green Color of Lightning
    • (Real) Lightning - Blue Color of Lightning
    • (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
  • Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
    • Environment - Change Terrain Type
    • Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
    • Floating Text - Suspend/Resume
    • Floating Text - Permanent/Expires
    • Floating Text - Change Color
    • Floating Text - Change Lifespan
    • Floating Text - Change Fading Age (was Change Fadepoint)
    • Floating Text - Change Age
    • Game - Enable/Disable Selection (was Enable/Disable Select)
    • Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
    • Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
    • Image - Create
    • Image - Change Color
    • Image - Change Render State
    • Image - Change Render Always State
    • Image - Change Above Water State
    • Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
    • Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
    • Lightning - Set Lightning Effect Color
    • Unit - Add Classification
    • Unit - Remove Classification
    • Unit - Issue Drop Item Order (was Drop Item On A Point)
    • Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
    • Unit - Issue Give Item Order (was Drop Item On A Unit)
    • Unit - Damage Area
    • Unit - Damage Target
    • Unit - Decrease Level Of Ability For Unit
    • Unit - Increase Level Of Ability For Unit
    • Unit - Set Level Of Ability For Unit
    • Ubersplat - Create
    • Ubersplat - Change Render State
    • Ubersplat - Change Render Always State
  • Added an event and three new trigger functions for future tournament support:
    • (Trigger Event) Tournament Event
    • (Real) Tournament Time Remaining
    • (Integer) Tournament Melee Score
    • (Integer) Tournament Finish Rule