Heroes of the Storm/Patch 2.35.1
Patch 2.35.1 | |||||
---|---|---|---|---|---|
Heroes of the Storm “Raiders of Warchrome” | |||||
Release date | July 25, 2018 | ||||
Version | 2.35.1 | ||||
Initial build | 66810 | ||||
Related links | |||||
Patch chronology | |||||
| |||||
Additional links | |||||
Patches category, Heroes of the Storm |
Heroes of the Storm patch 2.35.1 ...
Heroes
Assassin
Alarak
Stats
- Basic Attack damage increased from 140 to 150
Fenix
Stats
- Basic Attack damage reduced from 86 to 83
Talents
- Level 1
- Arsenal Synergy (W)
- Damage bonus reduced from 175 to 150%
- Mobile Offense (Passive)
- Damage bonus increased from 30 to 35%
- Arsenal Synergy (W)
Developer Comment: Fenix is still stronger than desired, especially when taking the Arsenal Synergy Talent. We’re toning down his Basic Attack damage and the bonus that Arsenal Synergy provides, while also buffing Mobile Offense slightly to offset the reduced Basic Attack damage.
Genji
Abilities
- Swift Strike (E)
- Reset window reduced from 2 to 1.5 seconds
- Damage reduced from 215 to 205
Talents
- Level 20
- The Dragon Becomes Me (R)
- Reset window reduced from 2 to 1.5 seconds
- The Dragon Becomes Me (R)
Hanzo
Stats
- Basic Attack damage increased from 173 to 188
Abilities
- Sonic Arrow (E)
- Reveal radius reduced from 10 to 7
- Reveal duration reduced from 8 to 5 seconds
- Natural Agility (D)
- Cooldown increased from 25 to 30 seconds
Talents
- Level 20
- Perfect Agility (D)
- Cooldown reduction increased from 5 to 10 seconds
- Perfect Agility (D)
Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League. We think that by reducing the power of Sonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play.
Kael'thas
Abilities
- Flamestrike (Q)
- Damage increased from 320 to 345
- Living Bomb (W)
- Explosion damage increased from 200 to 215
Raynor
Abilities
- Raynor’s Raider (R)
- Weapon damage reduced from 24 to 21
Talents
- Level 1
- Ace in the Hole (Passive)
- Damage reduced from 30 to 20%
- Ace in the Hole (Passive)
- Level 4
- Behemoth Armor (Trait)
- Base Health gain reduced from 250 to 200
- Fight or Flight (E)
- Armor duration reduced from 4 to 3 seconds
- Behemoth Armor (Trait)
- Level 7
- Unstable Compound (Trait)
- Slow duration reduced from 3 to 2.5 seconds
- Unstable Compound (Trait)
Developer Comment: Raynor’s pepper is bringing a bit too much salt
Tracer
Stats
- Basic Attack damage reduced from 27 to 26
Abilities
- Quantum Spike (R)
- Damage reduced from 8 to 7% of target’s Maximum Health
Specialist
Azmodan
Abilities
- Globe of Annihilation (Q)
- Damage increased from 164 to 192
- Damage scaling reduced from 4 to 3%
- Summon Demon Warrior (W)
- Attack damage increased from 28 to 30
- Periodic damage increased from 6 to 8
- Health increased from 390 to 435
- All Shall Burn (E)
- Cooldown reduced from 8 to 6 seconds
- Mana cost increased from 30 to 40
- Periodic damage reduced from 34 to 30
- Final damage increased from 272 to 320
- Demon Lieutenant (D)
- Attack damage increased from 27 to 41
- Health increased from 548 to 593
- Demonic Invasion (R)
- Duration increased from 8 to 10 seconds
- Final explosion damage increased from 65 to 97.5
- Demon Grunt weapon range increased from .75 to 1
Talents
- Level 1
- Wrath (Q)
- Bonus damage window reduced from 4 to 3 seconds
- Wrath (Q)
- Level 4
- Hellforged Armor (W/D)
- Armor bonus reduced from 35 to 30
- Battleborn (W/D)
- Demon Warrior cooldown reduction increased from .5 to .75 seconds
- Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
- Hellforged Armor (W/D)
- Level 7
- Art of Chaos (Q)
- New Functionality:
- Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
- New Functionality:
- Art of Chaos (Q)
- Level 13
- Brutish Vanguard (W/D)
- Added functionality:
- Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
- Added functionality:
- Chain of Command (D)
- Added functionality:
- Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
- Added functionality:
- Brutish Vanguard (W/D)
- Level 16
- Hell Rift (E)
- Demon Warrior damage bonus duration increased from 4 to 6 seconds
- Hell Rift (E)
- Level 20
- Pride (Q)
- Damage bonus increased from 100 to 125
- Pride (Q)
Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.
Murky
Talents
- Level 13
- Fish Tank (Passive)
- New functionality:
- Murky is healed for 25% of all damage he deals with Basic Attacks and Basic Abilities
- New functionality:
- Fish Tank (Passive)
Developer Comment: We’re adjusting Fish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods.
Sgt. Hammer
Abilities
- Blunt Force Gun (R)
- No longer deals damage to enemy Structures
Developer Comment: This change is to address situations where Orbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force Gun and a fairly hefty nerf to Orbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality.
Support
Deckard
Abilities
- Healing Potion (Q)
- Healing reduced from 230 to 219
Talents
- Level 13
- Ancient Blessings (Trait)
- Damage reduced from 72 to 68
- Healing reduced from 106 to 100
- Ancient Blessings (Trait)
Malfurion
Talents
- Level 1
- New Talent: Rejuvenation (Q)
- Malfurion gains 5 Health per Second for every active Regrowth
- New Talent: Rejuvenation (Q)
- Level 13
- Iceblock (Active)
- Removed
- Nature’s Swiftness (Q)
- Moved from Level 1
- Movement speed per Regrowth increased from 4 to 6%
- Iceblock (Active)
Warrior
Artanis
Abilities
- Blade Dash (Q)
- Mana cost decreased from 55 to 50
Talents
- Level 4
- Psionic Synergy (E)
- New functionality:
- Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
- New functionality:
- Shield Battery (Trait)
- Cooldown reduction increased from 50 to 100%
- Psionic Synergy (E)
- Level 13
- Templar’s Zeal (Q)
- New functionality:
- Reduce the Mana cost of Blade Dash by 50%. Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
- New functionality:
- Graviton Vortex (E)
- New functionality:
- Reduce the Mana cost of Phase Prism by 50%. Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
- New functionality:
- Phase Bulwark (Trait)
- Adjusted functionality:
- While Artanis has shields from Shield Overload, gain 50 Spell Armor. This Armor lasts for 2 seconds after Shield Overload expires
- Adjusted functionality:
- Templar’s Zeal (Q)
- Level 16
- New Talent: Blades of a Templar (Passive)
- Increase Basic Attack speed by 30%. Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
- Psionic Wound (W)
- Removed
- Force of Will (Trait)
- Moved from Level 20
- New functionality:
- Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
- Titan Killer (W)
- Adjusted functionality:
- Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage. Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
- Adjusted functionality:
- New Talent: Blades of a Templar (Passive)
- Level 20
- Nexus Blades (Passive)
- Removed
- Target Purified (R)
- Additional Functionality:
- Now also increases the speed of Purifier Beam by 15%
- Additional Functionality:
- Zealot Charge (W)
- Moved from Level 16
- Plasma Burn (Trait)
- Moved from Level 16
- Damage increased from 55 to 60
- Nexus Blades (Passive)
Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers. Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.
Blaze
Stats
- Hero radius increased from .875 to 1
Talents
- Level 1
- Neural Stimpack (Active)
- Now only reduces the cooldowns of Basic Abilities
- Neural Stimpack (Active)
Cho
Talents
- Level 16
- Surging Dash (Q)
- No longer grants Cho Unstoppable
- Surging Dash (Q)
Diablo
Abilities
- Lightning Breath (R)
- Slow amount per tick reduced from 5 to 4%
- Maximum slow amount reduced from 50 to 40%
Yrel
Abilities
- Ardent Defender (R)
- Cooldown increased from 100 to 120 seconds
Talents
- Level 1
- Maraad’s Insight (Passive)
- Healing reduced from 148 to 128
- Maraad’s Insight (Passive)
- Level 4
- Hand of Freedom (Active)
- Cooldown reduced from 30 to 22 seconds
- Hand of Freedom (Active)
- Level 7
- Divine Steed (Z)
- Movement Speed bonus reduced from 80 to 60%
- Divine Steed (Z)
- Level 16
- Templar’s Verdict (W)
- Now also deals 4% of enemy Heroes Maximum Health as damage
- Holy Wrath (Passive)
- Damage bonus reduced from 30 to 20%
- Templar’s Verdict (W)
Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in line with other Heroes and have more diversity in her Talent choices.
Bug Fixes
General
- Fixed an issue allowing several effects to be seen at the edges of fog of war.
- AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
- Fixed an issue preventing the antialiasing graphics setting from being enabled.
Heroes, Abilities, and Talents
- Alarak - Fixed an issue preventing the targeting indicator for Deadly Charge from appearing.
- Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly Charge.
- Alexstrasza – Fixed an issue preventing Life Binder from going on a full cooldown if interrupted during the channel time.
- Diablo – Fixed an issue causing Diablo’s Shadow Charge to not push stunned targets the full expected distance after choosing the Domination talent.
- Genji – Fixed a number of issues with interactions between the Dragon Blade and Swift Strike reset duration bars.
- Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal Mastery talent.
- Raynor – Fixed an issue that could cause Raynor’s Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
- Raynor – Raynor’s Raider will now hearth back to base with Raynor.
- Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
- Zul’jin – Fixed a number of issues with the Amani Rage tooltip.
|