Overwatch/Patch 1.0.4.0

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Patch 1.0.4.0
Overwatch
“Closed beta”
Release dateApril 5, 2016;
8 years ago
 (2016-04-05)
Latest version dateApril 21, 2016;
8 years ago
 (2016-04-21)
Version1.0.4.0
Initial build28759
Related links
Patch chronology
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Patch 1.0.3.0 Patch 1.0.4.1
Additional links
Patches category, Overwatch

Overwatch patch 1.0.4.0 is the third major patch since the start of the Overwatch closed beta.

April 21, 2016, Build 28759

Map Balance Changes

Hanamura

  • The map has been put back into rotation. The issues affecting spawn room doors have been resolved

Hero Balance Changes

McCree

  • Alternate fire recovery time (i.e. the time before McCree can shoot again) increased from 0.3 seconds to 0.75 seconds

Developer Comments: McCree’s alternate fire is intended to be more situational, but often players were using it as his primary way to deal damage. This change makes it weaker to use repeatedly, while maintaining its power as a finisher and as part of his roll combos.

Zenyatta

  • Harmony Orb
    • Healing increased from 25 to 30 per second

Developer Comments: Now that Zenyatta’s orbs are more restricted, we felt there was room to increase their healing output to help him in his support role.

Bug Fixes

  • Fixed an issue on Route 66 where the payload automatically advanced about 8 meters after the large doors opened without players of the attacking team being near it

April 19, 2016, Build 28697

General

Progression Rewards

  • Portrait Frames
    • “Gray” portrait frame design removed (levels 1-100)
    • All remaining portrait frame designs will now shift down one promotion as a result (i.e. players level 1-100 will now have a bronze frame, players level 100-200 will now have a bronze frame with a star, etc)
  • Removed some of the less popular sprays
    • Note: These sprays may return in future content patches
    • All heroes will have the same number of hero-specific sprays

Map Balance Changes

Hanamura

  • The map has been temporarily disabled to address an issue affecting spawn room doors

Route 66

  • Slowed the payload by 10%
  • Adjusted placement of the health packs across the map

Developer Comments: We've noticed that attackers are winning more often than we'd like on Route 66, so we've made some adjustments to the payload speed and health pack placement to try to bring the attacker win rate more in line with our other escort maps.

Volskaya Industries

  • Moved initial spawn points to further back

Developer Comments: We're also seeing attackers win more often than we'd like on Volskaya Industries, so we've pushed spawn points back a little bit in the library to help defenders hold objective A.

Bug Fixes

Statistics

  • Fixed issue where shooting a barrier counted as a miss for Widowmaker’s Scoped Accuracy statistic
  • Fixed issue where shooting a turret or barrier counted as a miss for Pharah’s Rocket Direct Hits statistic
  • Soldier: 76’s Final Blows average statistic in the end of round scoreboard is now correct

Weekly Brawl

  • Fixed several interactions with barriers in the “Arcade” Weekly Brawl

April 15, 2016, Build 28654

Bug Fixes

  • Players will no longer be prompted to play through Training modes each time they log in
  • Fixed an issue that caused the in-game tutorial to not advance
  • Fixed a few issues with the in-game matchmaker that were causing games not to populate or matches to complete
  • Improved handling for players using Widows 7

April 13, 2016, Build 28580

General

Competitive Play

  • Players in Heroic can now be matched into a Competitive Play game with non-Heroic players, but only after waiting in queue for a moderate period of time

Progression Rewards

  • Added "Nomad" Genji Legendary skin
  • Added "Raindancer" Pharah Legendary skin

Performance

  • Implemented several CPU efficiency improvements for CPUs that do not support hyper-threading

Map Balance Changes

  • Volskaya Industries
    • Increased time required to capture both objectives
  • King's Row
    • Increased time required to capture the first objective

Hero Balance Changes

McCree

  • Flashbang
    • Stun duration increased by 0.2 seconds
    • Recovery time (i.e. the time before McCree can shoot again) increased by 0.2 seconds

Developer Comments: This change should help McCree better orient to his targets after stunning them with Flashbang, and give his teammates more opportunities to capitalize on its use.

Reinhardt

  • Earthshatter
    • Reinhardt no longer gains Ultimate charge from using Earthshatter

Developer comments: This is general rule we have in place that prevents heroes from generating Ultimate charge when using their Ultimate, but Reinhardt was previously overlooked.

Roadhog

  • Chain Hook
    • Now pulls smaller targets closer than larger targets
  • Whole Hog
    • Decreased the movement speed penalty

Developer comments: The change to Chain Hook should enable Roadhog to more reliably kill smaller heroes after a successful pull. Since Roadhog’s primary fire has such a wide spread, this allowed smaller heroes to avoid the majority of incoming damage from Roadhog after they were hooked. For Whole Hog, we feel the movement change helps the ability be more flexible while also making it less dangerous for Roadhog to use.

Bug Fixes

General

  • Fixed an issue that caused respawning players to face in the direction of the Kill Cam feed
  • Fixed an issue that sometimes caused players to respawn twice
  • Fixed an issue that prevented players from being able to cancel out of matchmaking once queued
  • Fixed an issue with Competitive Play that would cause the game to start before all slots on both teams were filled
  • Fixed an issue where the End of Match would only show the Victory Lineup
  • Fixed an issue with the sizing of sprays on specific surfaces in Route 66

User Interface

  • Fixed an issue where Custom Reticle could not be reset to default
  • Fixed an issue where Custom Reticle was not persisting
  • Fixed an issue that caused chat to scroll
  • Fixed an issue where hero-specific bindings would reset after round transition on a Control map
  • Fixed where selecting ALT + Z on the Highlights menu would display a black screen

April 6, 2016, Build 28420

General

  • Soldier: 76 has been re-enabled for all game modes
  • Added some transparency to Widowmaker’s scope graphic when scoped in
  • Added “Young” Genji Legendary skin
  • Several new sprays have been added for Bastion, Mei, Mercy, Pharah, and Winston

Bug Fixes

General

  • Fixed an issue that caused the killcam and spectator camera angle to suddenly “snap” whenever Zarya cast Particle Barrier or Projected Barrier

Heroes

  • Mercy’s damage beam will now correctly amplify its target’s damage
  • Fixed an issue where Widowmaker’s scope graphic wasn’t rendering when scoped in

Maps

  • Fixed a collision issue with the theater door outside the attacking spawn in Hollywood

Skins

  • Fixed an issue with the implementation of “Commando: 76” and “Night Ops: 76” Legendary skins
  • Fixed an issue that caused “Scarecrow” Junkat’s Steel Trap to be unkillable
  • Fixed an issue with hero weapons not appearing for several skins

April 5, 2016, Build 28382

Patch Highlights

New Play Mode: Competitive Play Earned some battlefield experience and ready to step up your game? Prepare to prove yourself in Competitive Play! Designed for those seeking a more serious challenge, Competitive Play is our new game mode in which players can compete and “rank up” through a series divisions and tiers in monthly seasons.

To join a Competitive Play game, select “Play” from the main menu and then select “Competitive Play.” You can queue up for Competitive Play games solo or in a group (of any size), and the system will do its best to match you against other players who’ve also queued solo or against players in similarly sized groups.

Please note that you must be at least level 25 in order queue for Competitive Play.

General

Progression Rewards

  • Several new sprays, player icons, and voice lines have been added
  • Some of the less popular sprays and voice lines have been removed
  • New Legendary skins have been added for several heroes:
    • “Gearbot” Bastion
    • “Junebug” D.Va
    • “Scavenger” D.Va
    • “Sparrow” Genji
    • “Fool” Junkrat
    • “Hayseed” Junkrat
    • “Scarecrow” Junkrat
    • “Breakaway” Lúcio
    • “Slapshot” Lúcio
    • “Abominable” Mei
    • “Yeti Hunter” Mei
    • “Raptorion” Pharah
    • “Thunderbird” Pharah
    • “Plague Doctor” Reaper
    • “Stonehardt” Reinhardt
    • “Islander” Roadhog
    • “Sharkbait” Roadhog
    • “Commando: 76” Solider:76
    • “Night Ops: 76” Soldier: 76
    • “Comtesse” Widowmaker
    • “Huntress” Widowmaker
    • “Arctic” Zarya
    • “Siberian Front” Zarya

Leaving Games

  • Leaver Penalty
    • If a player’s game completion percentage falls below our required threshold, they will now receive a warning message (this percentage is calculated based on their 20 most recent games)
    • If that players continues to leave games after receiving this warning, they will incur a 75% XP penalty for future games
    • This penalty will be removed once the player raises their game completion percentage above our required threshold (again, this percentage is calculated based on their 20 most recent games)
  • Play Interactivity
    • Players who are in the team spawn room and have selected a hero will no longer be removed for inactivity until 45 seconds after a game has started
    • Players actively browsing heroes in the “Assemble Heroes” selection screen will no longer be considered inactive
  • Removed initial warning message displayed after leaving a game
  • Note: Competitive Play will have additional rules and penalties for leaving games

Technical Updates

  • Network Graph
    • You can now enable a network graph while in-game to help diagnose client networking issues
    • Hit CTRL+SHIFT+N to toggle the network graph on or off
  • Network Quality Status Icons
    • The client will now pulse network status icons when packet loss or a network stream stall is detected
    • You can disable these icons from the Gameplay settings menu
  • High Bandwidth Custom Game Option
    • You can now enable a high bandwidth mode for Custom Game, changing the client update rate from 20.8Hz to 62.5Hz
  • Improved the regularity of player commands being sent from the client to the sever
  • Reduced the maximum rewind time allowed on behalf of high-latency players
    • Note: High-latency players will now extrapolate and potentially mispredict as a result

Map Balance Changes

Control Maps

  • Each round now has a unique name
  • Rounds are now shuffled in random order
  • Ilios
    • Minor revisions to art and collision have been made throughout the map
  • Lijiang Tower
    • The control point room in the Garden has been enlarged
    • The pillars in the Control Center have been removed and two new walls have been added
  • Route 66
    • Revised first tunnel on the left outside of the starting attacker spawn
    • Removed ability for players to enter the hanging train above the starting attacker spawn
    • Further adjusted payload size to ensure all heroes can move around it in narrow locations
    • Significant revisions to collision have been made throughout the map

Hero Balance Changes

Mei

  • Ice Wall
    • Can now be destroyed early by activating the ability again

Developer comments: This is a simple quality-of-life change that helps Mei have better control of her Ice Wall.

Mercy

  • Caduceus Blaster
    • Now automatically reloads when not in use
  • Caduceus Staff
    • Players can now swap between healing beam and damage beam without losing the beam’s target
  • Guardian Angel
    • Range increased slightly
    • Cooldown decreased from 2 seconds to 1.5 seconds
    • Will now destroy environmental objects when you come in contact with them
    • Can now be cancelled by using the ability again

Developer comments: Some quality-of-life improvements for Mercy players, as well as overall improvements to Guardian Angel. We think the changes will help her reliability and survivability when she is the middle of a firefight.

Symmetra

  • Photon Shield
    • Shield amount reduced from 50 to 25

Developer comments: We feel that Symmetra's win rate is still too high at all levels of play. We want to do a pretty big swing here to see how it impacts her overall. This is a significant change that we'll be monitoring closely.

Torbjörn

  • Rivet Gun
    • Now automatically reloads when not in use

Developer comments: Similar to the pistol change for Mercy, this is a simple quality-of-life change that helps streamline using multiple weapons.

User Interface

Career Overview

  • Reorganized the statistics on the Main Overview, Hero Comparison, and Hero Statistics pages
  • Averages shown are now per game averages, updated from per minute

Game Options

  • An option to select custom crosshairs has been added
  • The following hero-specific options are now available:
    • Genji
      • Automatically climb walls
    • Hanzo
      • Automatically climb walls
    • Junkrat
      • RIP-Tire: Automatically climb walls
    • Mercy
      • Toggle Beam Connection
    • Reinhardt
      • Toggle Barrier
    • Soldier: 76
      • Hold to Sprint
    • Widowmaker
      • Toggle Zoom
      • Mouse Sensitivity While Zoomed
  • Mouse sensitivity scale has been reset and re-calibrated

Spectating

  • Several polish updates have been made to Spectator Mode

Bug Fixes

Maps

  • Fixed an issue on Watchpoint: Gibraltar that allowed players to access out of map areas
  • Fixed an issue where leaver penalties were being incorrectly applied to an account