Overwatch/Patch 1.50.0.0

From Atlas Industries
Jump to navigation ⧼phoenix-jumptosearch⧽
Patch 1.50.0.0
Overwatch
Release dateJuly 14, 2020;
4 years ago
 (2020-07-14)
Version1.50.0.0
Initial build70665
Related links
Patch chronology
← Previous Next →
Patch 1.49.1.0 Patch 1.50.1.0
Additional links
Patches category, Overwatch

Overwatch patch 1.50.0.0...

Sigma's Maestro Challenge

Get ready for Sigma’s Maestro Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, a legendary emote, and a legendary skin: Maestro Sigma!

Tune in to Twitch broadcasters while they’re playing Overwatch any time through July 27th to earn a total of 6 Sigma’s Maestro Challenge sprays!

To learn more about Sigma’s Maestro Challenge, head to the Overwatch website.

New Soundtrack: Overwatch Cities & Countries

The Overwatch: Cities & Countries soundtrack is now available, featuring music from the maps of Overwatch! Find the album across several popular music streaming platforms today*. For more details see the Overwatch website or check out the QR code on the main menu.

  • Streaming platform availability may vary by region.

General Updates

New Feature: Career Profile Improvements

The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:

  • Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like Competitive Play or any of the community’s creative Workshop modes
  • Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view
  • In-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock
  • Player Icons are now grouped by category and can be filtered by hero and owned status

General

  • Capture the Flag in-game achievements have been moved to the Maps category
  • Added additional playback languages for Echo’s Duplicate ability video

Bug Fixes

General

  • Fixed a bug with the FFA arcade game mode that caused 1P and 3P spectating to not function
  • Fixed a bug with the FFA arcade game mode that caused the Defeat screen to display for the winning team
  • Fixed a bug with the FFA arcade game mode not adding Replays for players within the match
  • Fixed a bug that caused Echo's primary fire sound to play too loudly when using the "No Ammunition Requirement" setting
  • Fixed a bug in Custom Games that caused the Deathmatch announcer voice line to incorrectly state total kills remaining if the game mode was set to a custom score
  • Fixed a bug with incorrect team colors displaying for the winning team after a match concludes
  • Fixed a bug that prevented the jump landing sound effect to play if holding down the jump keybind
  • Fixed a bug in Tutorial that caused training bots to not display their health bars
  • Fixed a bug with the Role Select screen not appearing properly on multiple main menu screens for non-group leaders
  • Fixed a bug in Capture the Flag that caused the contesting sound effect to not change in pitch based on the flag's proximity to the capture point

Heroes

Ashe

  • Fixed a bug where the Viper can clip through the camera if Ashe is jumping and firing while aiming down her sights

Doomfist

  • Fixed a bug that allowed Doomfist to scale a wall in Junkertown when using an emote

D.Va

  • Fixed a bug where D.Va’s Micro Missiles were not being affected by damage boost abilities

Genji

  • Fixed a bug with the Deflect sound effect not matching the duration of the ability
  • Fixed a bug that would cause Genji to take projectile damage during a Deflect if too close to an enemy

Hanzo

  • Fixed a bug with Sonic Arrow not giving vision through walls when deflected by Genji

Wrecking Ball

  • Fixed a bug where Wrecking Ball could use Grappling Claw without transitioning into ball form
  • Fixed a bug with Minefield where some mines could become stuck inside terrain on Temple of Anubis