Overwatch/Patch 1.51.1.0
Patch 1.51.1.0 | |||||
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Overwatch | |||||
Release date | August 18, 2020 | ||||
Latest version date | September 10, 2020 | ||||
Version | 1.51.1.0 | ||||
Initial build | 72127 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, Overwatch |
Overwatch patch 1.51.1.0...
September 10, 2020
Hero Updates
General
- Shotgun patterns no longer apply random rotation. This will affect the following heroes:
- Ashe
- Doomfist
- D.Va
- Reaper
- Roadhog
- Torbjörn
Developer Comments: We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.
Roadhog
Scrap Gun
- (General) Projectile damage reduced from 7 to 6 (150 total per shot)
Developer Comments: When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.
Torbjörn
Rivet Gun
- (Secondary Fire) Recovery increased from 0.6 to 0.8 seconds
- (Secondary Fire) Damage increased from 10.5 to 12.5 per projectile (125 total per shot)
Developer Comments: This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.
September 4, 2020
Experimental Mode
The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Hero Updates (Only In Experimental)
General
- Shotgun patterns no longer apply random rotation. This will affect the following heroes:
- Ashe
- Doomfist
- D.Va
- Reaper
- Roadhog
- Torbjörn
Developer Comments: We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.
Roadhog
Scrap Gun
- (General) Projectile damage reduced from 7 to 6 (150 total per shot)
Developer Comments: When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.
Torbjörn
Rivet Gun
- (Secondary Fire) Recovery increased from 0.6 to 0.8 seconds
- (Secondary Fire) Damage increased from 10.5 to 12.5 per projectile (125 total per shot)
Developer Comments: This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.
Bug Fixes
General
- Fixed a bug that caused player names to not appear properly when viewing a replay
- Fixed a bug allowing turrets to get placed in invalid locations
- Fixed an issue with the Union Jack spray appearing incorrectly
Heroes
Genji
- Fixed a bug where Swift Strike would not deal damage if used on a target that is against a wall
Mei
- Fixed a bug that caused Ice Wall to boost characters upwards inconsistently
- Fixed a bug allowing Ice Wall to be placed on top of Mei's Cryo-Freeze
Mercy
- Fixed a bug that caused yellow orbs to not display over deceased allies
Zenyatta
- Fixed a bug that caused Zenyatta’s melee animation to not appear properly when using melee to cancel out of a secondary fire charge
- Fixed a bug that caused primary and secondary fire to not activate properly after dying, in rare cases
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