Overwatch/Patch 1.0.4.2
Patch 1.0.4.2 | |||||
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Overwatch | |||||
Release date | April 24, 2016 | ||||
Latest version date | June 21, 2016 | ||||
Version | 1.0.4.2 | ||||
Initial build | 29800 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, Overwatch |
Overwatch patch 1.0.4.2 is the second minor patch since patch 1.0.4.0.
June 21, 2016, Build 29782 // 29800
General
- Disabled "Avoid This Player" functionality
- Note: The game UI option is still active, but will be removed in a future patch
Developer comments: The "Prefer"/"Avoid" player system was designed with the best intentions; however, it's not currently performing in a way that we feel is healthy for the game. While the "Prefer This Player" option is more or less working as intended (and is thus still enabled), the "Avoid This Player" option has impacted the matchmaker in negative way and led to some very poor player experiences. Although we like the idea of being able to say "hey, I'd prefer not to play with this player," the implementation of this mechanic is not where it needs to be, so we've disabled it and will be removing the UI option in a future patch.
Bug Fixes
- Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
- Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field in "High Bandwidth" Custom Games
- Fixed several client crashes
June 14, 2016, Build 29666
Hero Balance Changes
McCree
- Peacekeeper
- Alternate Fire
- Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
- Bullet damage decreased from 70 to 45
- Alternate Fire
Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.
Widowmaker
- Widow’s Kiss
- Alternate Fire (Scoped Shot)
- Base damage decreased from 15 to 12
- Note: Scoped shot damage multiplier remains unchanged
- Headshot damage multiplier increased from 2x to 2.5x
- Players must now wait for the unscoping animation to completely finish before scoping
- Base damage decreased from 15 to 12
- Alternate Fire (Scoped Shot)
- Infra-Sight
- Ultimate cost increased by 10%
Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.
Bug Fixes
General
- Improved stability of the High Bandwidth option in Custom Games
Heroes
- Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
- Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
Maps
- Fixed an issue with collision on certain areas of Dorado not blocking line of sight
May 26, 2016, Build 29447
General
- Added a new "ForceFMA" configuration option which can be set by users working with our support teams to mitigate a specific audio crash
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