Overwatch/Patch 1.52.1.0
Patch 1.52.1.0 | |||||
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Overwatch | |||||
Release date | September 29, 2020 | ||||
Version | 1.52.1.0 | ||||
Initial build | 73677 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, Overwatch |
Overwatch patch 1.52.1.0...
October 1, 2020
Experimental Mode
The next experiment begins! This time we’re hoping to get your feedback on some changes to Solider: 76’s Heavy Pulse Rifle. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Hero Updates (Only in Experimental)
Soldier: 76
Heavy Pulse Rifle
- Bullet spread removed
- Constant recoil added
- Ammo increased from 25 to 30
Developer Comments: We’re testing some changes with Soldier: 76’s Heavy Pulse Rifle that make the weapon more controlled by recoil, rather than bullet spread. Overall, this will make him better when firing in full auto, rather than controlled bursts. While recoil exists with other heroes’ weapons, these changes are intended to be impactful to gameplay, rather than establishing the “feel” of the weapon.
September 24, 2020
Hero Updates
Ashe
Dynamite
- Explosion damage reduced from 75 to 50
Developer Comments: Ashe is still a bit too powerful, but we’d like to keep her rifle feeling impactful so we’re taking some power out of her Dynamite ability.
Baptiste
Amplification Matrix
- Ultimate cost decreased 15%
Developer Comments: Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we’re also scaling down the cost of his ultimate.
McCree
Combat Roll
- Distance increased 20%
Flashbang
- Stun duration increased from 0.7 to 0.8 seconds
Developer Comments: After scaling down the damage output of McCree’s primary fire, we’re looking to give back a bit of power through improvements to his abilities.
Orisa
General
- Base armor increased from 200 to 250
Fusion Driver
- Projectile speed increased from 90 to 120
Developer Comments: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.
Roadhog
Chain Hook
- Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)
Developer Comments: After the last round of shotgun improvements, Roadhog’s Chain Hook combo still wasn’t effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.
Bug Fixes
General
- Fixed a bug that caused the “gg ez” filter to no longer work properly
- Fixed a bug that caused the “Add a Friend” button to disappear when using a controller on PC
- Fixed a bug with skill ratings not appearing in the career profile for non-role queue competitive seasons
- Fixed a bug that caused Twitch drops for Tracer’s Comic Challenge to not be received in game (rolling fix over the past week)
Heroes
Genji
- Fixed a bug that caused Swift Strike to inflict double damage under specific circumstances
Tracer
- Fixed a bug that prevented Blink from working properly in specific rooms
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