Overwatch/Patch 1.62.0.0
Patch 1.62.0.0 | |||||
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Overwatch | |||||
Release date | July 20, 2021 | ||||
Latest version date | August 5, 2021 | ||||
Version | 1.62.0.0 | ||||
Initial build | 84997 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, Overwatch |
Overwatch patch 1.62.0.0...
August 5, 2021
Hero Updates
Doomfist
Meteor Strike
- Now speeds up the cooldown rate of his abilities by 100% while in the air
Developer Comments: The accelerated cooldown times will enable more fluidity with setting up Doomfist’s combos when using the Meteor Strike ultimate.
Genji
Shuriken
- Damage increased from 28 to 29
Dragonblade
- Damage reduced from 120 to 110
Developer Comments: The Shuriken damage increase doesn’t sound like a lot but it crosses a threshold or “breakpoint” against some enemy targets, enabling them to be eliminated with one less attack landed. To help balance out this increased power for his primary weapon we’re reducing the damage of the Dragonblade ultimate, which is also a breakpoint against some targets when being damage boosted.
Moira
Biotic Grasp
- Self-healing increased from 20 to 24 health per second
Developer Comments: Moira has recently been underperforming a little bit. This increase to her self-healing with Biotic Grasp will help improve her survivability while in range to recharge her healing resources.
Roadhog
General
- Enemies now generate 25% less Ultimate Charge from damage dealt to Roadhog
Developer Comments: Roadhog tanks for his allies by being a large and threatening target with high durability which draws a lot of fire from the enemy team. We’re reducing the amount of ultimate charge he provides to better enable him in this role without as much of a downside for his own team.
Soldier: 76
Heavy Pulse Rifle
- Damage increased from 19 to 20
Biotic Field
- Healing reduced from 40 to 35 health per second
Developer Comments: The damage-per-shot for the Heavy Pulse Rifle has been adjusted several times now as it’s an important tuning breakpoint for Soldier: 76. It was last reduced when his weapon spread was replaced by recoil to help account for the increased accuracy potential, though with the recent reductions to his damage falloff at long range, it’s reasonable to increase his damage output once again while pulling some power out of his area-of-effect healing utility.
Wrecking Ball
Grappling Claw
- Now begins on cooldown after respawning
Adaptive Shield
- Cast time reduced from 0.2 seconds to 0 seconds
- Duration increased from 7 to 9 seconds
Minefield
- Proximity mines no longer stick to walls
Developer Comments: Wrecking Ball is the fastest hero in the game which works well for his disruptive playstyle. However, to help reduce his contribution to objective stalling, his Grappling Claw ability will now start on cooldown upon respawning. Proximity mines will no longer attach to walls as it resulted in accidental bunched up placements, out of range from most enemy targets, more often than any intentional clever uses.
Summer Games 2021
It’s time for the 2021 Summer Games! Get wild with Lúcioball Remix, the craziest version of your favorite ball-based sport. Take on the cutthroat competition of Copa Lúcioball Season 5. Celebrate the summer with legendary skins including Poolside Ashe, Sprinkles Mei, and Mermaid Symmetra. Unlock these and more, along with Summer Games items from previous years!
Learn more about this year’s Summer Games Event on the Overwatch website.
General Updates
General
- Funky Baptiste’s Immortality Field device now resembles a disco ball
Bug Fixes
General
- Fixed a bug that resulted in replay lists appearing empty
- Fixed a bug that causes players to receive an error message when whispering between different platforms
- Fixed a bug that caused the text chat scroll bar to not function on console
- Fixed a bug that prevented console players to report BattleTags
- [Affected Platforms] Fixed a bug that caused gyro sensitivity to be reduced when playing with PC players
Heroes
Mei
- Fixed a bug with Mei’s Blizzard that allowed it to fall into a small section of collision on King’s Row
Workshop
- Fixed server load problems that could result from moving players between teams
- Fixed rounding errors that could result in inaccurate coordinates for effect actions that have reevaluation disabled
- Fixed Evaluate Once values not evaluating as expected when part of consecutive Start Camera actions
- Fixed a bug in which Start Damage Over Time was unaffected by Start Damage Modification
- Fixed a bug which caused the Continue action to misbehave if an If action were between it and the enclosing loop
Developer Comments: We’re hard at work on an exciting new feature for Workshop users that will be coming in a later patch. In the meantime, a small number of bug fixes found their way into this patch!
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