Overwatch/Patch 1.0.5.1b
Patch 1.0.5.1 | |||||
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Overwatch | |||||
Release date | July 6, 2016 | ||||
Latest version date | July 14, 2016 | ||||
Version | 1.0.5.1 | ||||
Initial build | 30065 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, Overwatch |
Overwatch patch 1.0.5.1b is the first minor patch since patch 1.0.5.1.
- Please note that many of the changes marked as [PC Only] were rolled into a larger patch for PlayStation 4 and Xbox One on July 8, 2016.
July 14, 2016
Hero Balance Changes
McCree
- Peacekeeper
- Alternate Fire
- Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
- Bullet damage decreased from 70 to 45
- Alternate Fire
Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.
Widowmaker
- Widow’s Kiss
- Alternate Fire (Scoped Shot)
- Base damage decreased from 15 to 12
- Note: Scoped shot damage multiplier remains unchanged
- Headshot damage multiplier increased from 2x to 2.5x
- Players must now wait for the unscoping animation to completely finish before scoping
- Base damage decreased from 15 to 12
- Alternate Fire (Scoped Shot)
- Infra-Sight
- Ultimate cost increased by 10%
Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.
Bug Fixes
General
- Improved stability of the High Bandwidth option in Custom Games
Heroes
- Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
- Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
Maps
- Fixed an issue with collision on certain areas of Dorado not blocking line of sight
July 8, 2016
General
Competitive Play
- The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
- Assault:
- Hanamura – 1m35s
- Temple of Anubis – 1m30s
- Volskaya Industries – 1m35s
- Escort:
- Dorado – 1m30s
- Route 66 – 1m35s
- Watchpoint: Gibraltar – 1m35s
- Hybrid:
- King’s Row – 1m30s
- Numbani – 1m50s
- Note: Sudden Death duration is unchanged for Hollywood and remains at 1m45s
- Assault:
July 6, 2016
General
Competitive Play
- [PC Only] The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
- Assault:
- Hanamura – 1m35s
- Temple of Anubis – 1m30s
- Volskaya Industries – 1m35s
- Escort:
- Dorado – 1m30s
- Route 66 – 1m35s
- Watchpoint: Gibraltar – 1m35s
- Hybrid:
- King’s Row – 1m30s
- Numbani – 1m50s
- Note: Sudden Death duration is unchanged for Hollywood and remains at 1m45s
- Assault:
Bug Fixes
General
- [PC Only] Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
- [PC Only] Fixed a bug where display settings weren’t always saved after restarting the client
- [PC Only] Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
- [PC Only] Fixed a bug where sometimes the wrong player level would appear in the Social menu
Maps
- [PC Only] Fixed an issue with collision not blocking line of sight on certain areas of Nepal
Heroes
- [PC Only] Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
- [PC Only] Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
- [PC Only] Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
- [PC Only] Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier
Competitive Play
- [PC Only] Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI
- Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
- Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before it’s over, it will count as a loss both in placement match history and when calculating your Skill Rating adjustment.
- Fixed an issue where you would still receive a Competitive Play “leave” penalty even if you rejoined a match and completed it
- Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play “leave” penalty even if you complete the match.
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