Overwatch/Patch 1.46.1.0
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Patch 1.46.1.0 | |||||
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Overwatch | |||||
Release date | March 24, 2020 | ||||
Latest version date | April 6, 2020 | ||||
Version | 1.46.1.0 | ||||
Initial build | 67071 | ||||
Latest build | 67716 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, Overwatch |
Overwatch patch 1.46.1.0...
Build 67716, April 6, 2020
Hero Updates
Ashe
The Viper
- Magazine size increased from 12 to 15
- Shots no longer queue up the next shot if pressed slightly before recovery has finished
- Unscoped shots to reach maximum spread increased from 4 to 6
- Unscoped shots can now be fired much more quickly after firing a scoped shot
- You can now start reloading much more quickly after firing a scoped shot
Genji
Shuriken (Secondary Fire)
- Recovery lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster
- Maximum ammo reduced from 200 to 120
Endothermic Blaster (Secondary Fire)
- Ammo cost reduced from 20 to 10
Pharah
Rocket Launcher
- Explosion damage increased from 65 to 80
- Impact damage decreased from 55 to 40
Reinhardt
General
- Steadfast passive knockback resistance reduced from 50% to 30%
Bug Fixes
Heroes
Ashe
- Fixed a bug that caused Ashe's unscoped fire to become unusable
- Fixed a bug that caused Ashe's weapon to appear incorrectly in the Kill Feed
Build 67628, April 1, 2020
Experimental Mode
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Hero Updates (Only in Experimental)
Ashe
The Viper
- Magazine size increased from 12 to 15
- Shots no longer queue up the next shot if pressed slightly before recovery has finished
- Unscoped shots to reach maximum spread increased from 4 to 6
- Unscoped shots can now be fired much more quickly after firing a scoped shot
- You can now start reloading much more quickly after firing a scoped shot
Genji
Shuriken (Secondary Fire)
- Recovery lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster
- Maximum ammo reduced from 200 to 120
Endothermic Blaster (Secondary Fire)
- Ammo cost reduced from 20 to 10
Pharah
Rocket Launcher
- Explosion damage increased from 65 to 80
- Impact damage decreased from 55 to 40
Reinhardt
General
- Steadfast passive knockback resistance reduced from 50% to 30%
General Updates
- Achievements listed on the Career Profile page can now be earned in Quick Play Classic
Bug Fixes
General
- Fixed several AI pathing issues in the Archives missions
- Reduced volume of Slicer's pre-attack sound in Uprising as they were previously a bit too prominent
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