StarCraft/Patch 1.04
Jump to navigation
⧼phoenix-jumptosearch⧽
Patch 1.04 | |||||
---|---|---|---|---|---|
StarCraft “Game & Expansion” | |||||
Release date | December 17, 1998 | ||||
Version | 1.04 | ||||
Related links | |||||
Patch chronology | |||||
| |||||
Additional links | |||||
Patches category, StarCraft |
StarCraft patch 1.04 is the first major patch since the release and implements compatibility for the new expansion, Brood War.
Changes
- StarCraft compatibility with Brood War implemented.
- Resource Text Color changed to Green
- Custom AI has been strengthened...beware.
- Invincible Drone bug has been fixed
- You can select all burrowed units of the same type or cloaked units of the same type by using the Ctrl+select method or by double clicking.
- If you have multiple Carriers or Reavers selected you can build Interceptors and Scarabs for all of them at the same time.
- Cooldown times of units being dropped out of transports corrected.
- Stim Pack causing Firebats to fire slowly corrected.
- Zergling adrenal gland upgrade affects corrected.
- Fixed a bug where the muzzle flash on a full fire bunker aiming south displayed incorrectly.
- Air unit movement near the edge of the map corrected.
- The Ladder directory has been updated with the Season 4 ladder maps. Retired ladder maps have been moved to the OldLadder directory.
Changes to StarEdit (Map Editor)
- New save feature that identifies all 'enhanced' data in the scenario and specifies which versions of StarCraft will be able to load the scenario.
- Addition of the comparing conditional 'exactly' for use in such triggers as: ACCUMULATE, BRING, COMMAND, COUNTDOWN TIMER, DEATHS, ELAPSED TIME, KILL, OPPONENTS, and SCORE.
- Increased number of Switches to 256.
- Increased number of usable locations to 254.
- Added the ability to specify 'Random' in the SET SWITCH trigger action.
- Added the ability to name switches.
- Added the ability to set Fog-of-War for multiple players simultaneously by holding down Control or Shift.
- Added the ability to re-name any unit.
- New triggers:
- ORDER UNIT (Move to, Patrol to, Attack to)
- The ability to specify a quantity for the following actions: CREATE UNIT, CREATE UNIT W/PROPERITIES, MOVE UNIT, KILL UNITS AT LOCATION, REMOVE UNITS AT LOCATION.
- PAUSE/UNPAUSE TIMER
- MODIFY UNIT ENERGY
- MODIFY HANGER COUNT
- MODIFY UNIT HIT POINTS
- GIVE UNITS TO PLAYER
- MODIFY UNIT RESOURCES
- MODIFY UNIT SHIELD POINTS
- SET ALLIANCE STATUS
- COMMENT TRIGGER
- END IN DRAW
- SET UNIT DEATHS
- You can now select locations obscured by other locations.
- Location operations are now undoable.
- You can now explicitly sort Conditions.
- You can remove all Map Revealers from a map (really!).
- The Unit and Hero Settings dialog has been enhanced.
- A new StarEdit help file with info on these triggers and all the new features in StarEdit can be downloaded from our FTP site.
Balance Changes
- Terran
- Wraith
- Decreased cost to 150 minerals, 100 gas.
- Increased cooldown rate of ground attack.
- Increased air to air damage to 20.
- Dropship
- Increased speed slightly.
- Science Vessel
- Decreased cost to 100 minerals, 225 gas.
- Increased acceleration
- Increased overall damage of Irradiate
- Increased sight radius
- Battlecruiser
- Increased starting armor to 3
- Increased Yamato Cannon damage to 260
- Goliath
- Increased ground damage to 12
- Increased effectiveness of weapon upgrade on ground to air weapon system
- Nuke
- Nuclear Missiles build faster
- ComSat
- Decreased energy cost to 50
- Starport
- Decrease cost of Starport to 150 minerals, 100 gas
- Decreased add-on cost of Control Tower to 50 minerals, 50 gas
- Decreased build time
- Wraith
- Protoss
- Archon
- Increased acceleration
- Dragoon
- Decreased cost to 125 minerals, 50 gas
- Decreased build time
- Increased range upgrade (Singularity Charge) by 1
- High Templar
- Decreased energy cost of Hallucination to 100
- Scout
- Increased Air to Air damage to 28
- Base Armor of Scout changed from 1 to 0
- Increased shields to 100 and hit points to 150
- Increased cooldown rate of ground attack
- Carrier
- Changed build cost to 350 minerals, and 250 gas
- Increased hit points of Carrier to 300
- Increased starting armor of Carrier to 4
- Increased Interceptor shields and hitpoints to 40
- Increased Interceptor damage to 6
- Decreased Interceptor cost to 25
- Arbiter
- Decreased cost to 100 minerals, 350 gas
- Shuttle
- Increased build time
- Reaver
- Increased build time
- Templar Archives
- Increased cost to 150 minerals, 200 gas.
- Citadel of Adun
- Decreased cost to 150 minerals, 100 gas.
- Stargate
- Decreased cost to 150 minerals, 150 gas
- Decreased build time
- Robotics Facility
- Increased build time
- Robotics Support Bay
- Increased cost to 150 minerals, 100 gas
- Observatory
- Decreased cost to 50 minerals, 100 gas
- Forge
- Decreased cost to 150 minerals
- Photon Cannon
- Decreased build time
- Fleet Beacon
- Decreased cost of "Increased Carrier capacity" upgrade to 100 minerals, 100 gas
- Decreased research time of "Increased Carrier capacity" upgrade
- Shield Battery
- Increased starting energy to 100
- Increased effective range of “Recharge Shields” ability
- Archon
- Zerg
- Overlord
- Increased speed bonus for "Pneumatized Carapace" upgrade
- Decreased research time of "Ventral Sacs" upgrade
- Scourge
- Increase hit points to 25
- Hydralisk
- Increased build time
- Queen
- Increased range of Broodling by 1
- Increase energy cost of Parasite to 75
- Decreased Parasite casting range to 12
- Defiler
- Increased cost to 50 minerals, 150 gas
- Hatchery
- Decreased the speed at which the Hatchery/Lair/Hive spawn new larva
- Decreased build cost to 300 minerals
- Increased build time
- Sunken Colony
- Decreased cost of Sunken Colony upgrade to 50 minerals
- Decreased build time
- Increased attack rate of Sunken Colony
- Increased damage to 40
- Spore Colony
- Decreased build time
- Changed damage type to normal
- Greater Spire
- Increased build time
- Overlord
|