StarCraft/Patch 1.21.3
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Patch 1.21.3 | |||||
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StarCraft “Remastered” | |||||
Release date | February 8, 2018 | ||||
Latest version date | February 12, 2018 | ||||
Version | 1.21.3 | ||||
Initial build | 3612 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, StarCraft |
StarCraft: Remastered patch 1.21.3 ...
Build 3612
Bug Fixes
- Fixed Korean IME input for Windows 10 version 1709.
Build 3601
Features & Improvements
- Updated the global matchmaking algorithm to heavily favor more latency performant matchups. Join the conversation here: https://us.battle.net/forums/en/starcraft/topic/20761596714
- Revised custom game map distribution with cloud support. peer-to-peer downloads will only occur if the player is unable to obtain the map via the cloud.
- Optimized custom game packet re-sending if we detect poor connectivity between players.
- Revamped the lobby latency display bars to more accurately represent latency between players. For additional information please see the following post: https://us.battle.net/forums/en/starcraft/topic/20761696799
- Added dynamic turn rate support for custom games. DTR is now the first option on the turn rate slider.
- Optimized the performance of the matchmaking game results screen.
- Doubled the CCMU bullet limits to 400.
- Additional EUD map support
- Added the following characters to the allowed rebindable hotkeys: ' ; . , \ [ ]
Bug Fixes
- The /f la command now displays the current User that is logged in rather than combing both the previous and the current Users' friends.
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