StarCraft II/Patch 4.7.1
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Patch 4.7.1 | |||||
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StarCraft II “Free To Play” | |||||
Release date | November 20, 2018 | ||||
Version | 4.7.1 | ||||
Initial build | 70326 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, StarCraft II |
StarCraft II patch 4.7.1 is the first minor patch since patch 4.7.0.
General
- New Hydralisk Trophy Top for Season 4.
Versus
Terran
- Widow Mine
- The Drilling Claws upgrade now permanently cloaks Widow Mines when they're burrowed.
- If Drilling Claws is researched, the Widow Mine will have a visual indicator to show that the unit has the upgrade.
- Cyclone
- Now requires a Tech Lab to be built at the Factory.
- Health decreased from 180 to 120.
- Movement speed increased from 4.13 to 4.73.
- Tornado Blaster weapon changed to the Typhoon Missile Pod weapon:
- Damage changed from 3 (+2 vs Armored) to 18.
- Can target air and ground units.
- Weapon speed changed from 0.1 to 0.71.
- Range decreased from 6 to 5.
- Weapon upgrades changed from +1 to +2 to account for the new damage value.
- Lock On ability changed:
- Ability can auto cast.
- Can now target ground and flying units and structures.
- Damage changed from 160 to 400 damage over 14 seconds.
- Rapid Fire Launchers upgrade removed.
- Added Mag-Field Accelerator upgrade:
- After researching Mag-Field Accelerator upgrade, Lock On will deal 400 (+400 vs Armored) over 14 seconds to ground and flying targets.
- Thor
- Armor reduced from 2 to 1.
- Explosive Payload AoE radius reduced from 0.6 to 0.5.
- 250mm Punisher Cannons damage changed from 35 (+15 vs Armored) to 40 (+15 vs Massive).
- Vehicle Weapons upgrade bonuses for 250mm Punisher Cannons changed from +3 (+2 vs Armored) to +4 (+2 vs Massive).
- 250mm Punisher Cannons weapon speed changed from 2.14 to 1.71.
- Medivac
- High Capacity Fuel Tanks upgrade name changed to Rapid Reignition System.
- Rapid Reignition System upgrade no longer increases Ignite Afterburners duration from 4.29 seconds to 6.43 seconds. Now, it decreases its cooldown duration from 8.57 seconds to 6.43 seconds.
- Medivacs can now heal units Graviton'd by Phoenix.
- Banshee
- Hyperflight Rotors upgrade cost decreased from 200/200 to 150/150.
- Raven
- Anti-Armor splash damage decreased from 15 to 0.
- In addition to armor reduction, Anti-Armor Missile will also reduce Protoss shield armor by 3.
- Battlecruiser
- Removed random delay between shots.
- ATA Laser Battery damage decreased from 6 to 5.
- Can now move while shooting.
- Yamato Cannon damage decreased from 300 to 240.
- Engineering Bay
- Neosteel Frame and Structure Armor upgrades merged. The new upgrade is called Neosteel Armor and will retain the functionality of both upgrades combined. It will cost 150/150 and take 100 seconds to research.
- Barracks, Factory, Starport - Tech Lab
- If a player tries to lift a structure when there is an upgrade being researched in an attached Tech Lab, they will not be able to do so and will receive a red text error message.
- Sensor Tower
- The structure's pre-placement selection display will now show a range indicator on the mini-map.
Zerg
- Queen
- Transfusion no longer restores 125 health instantly. Now, it restores 75 health instantly plus an additional 50 health over the next 7.14 seconds.
- Creep Tumor, Nydus Worm
- Time in between creep growth increased from 0.3 to 0.45.
- Overlord
- Time between Generate Creep growth periods increased from 0.36 to 0.45.
- Zergling
- Unburrow speed decreased from 0.71 to 0.36.
- Unburrow random delay decreased from 0.36 to 0.08.
- Roach
- Tunneling Claws cost decreased from 150/150 to 100/100.
- Tunneling Claws no longer increases the health regeneration rate of Roaches from 7 HP/second to 14 HP/second.
- Hydralisk
- Unburrow speed decreased from 0.71 to 0.36.
- Unburrow random delay decreased from 0.36 to 0.08.
- Needle Spines attack speed changed from 0.54 to 0.59.
- Infestor
- Unit radius decreased from 0.75 to 0.625.
- Model scale decreased from 0.85 to 0.75.
- Burrowed unit radius now matches the new unborrowed unit radius.
- Infestors can now move through units while burrowed.
- Fungal Growth no longer allows affected units to Blink, Tactical Jump, or load into transport sand buildings.
- Infested Terran cast range increased from 7 to 8.
- Ultralisk
- New upgrade added: Evolve Anabolic Synthesis
- Cost: 150 Minerals/150 Gas/42.85 second research time
- Increases Ultralisk speed when off creep from 4.13 to 4.55. The Ultralisk on-creep speed will remain the same at 5.36.
- If Anabolic Synthesis is researched, Ultralisks will have visual indicators to show that they have the upgrade.
- New upgrade added: Evolve Anabolic Synthesis
- Nydus Network/Nydus Worm
- Nydus Network cost decreased from 150/200 to 150/150.
- Nydus Worm cost decreased from 100/100 to 50/50.
- Nydus Worm are no longer be invincible when emerging. Now, they have 6 armor while emerging from the ground.
- Burrow/Unburrow
- Burrow and Unburrow have been separated into two separate buttons.
- Burrowed and Unburrowed Zerg unit types will now be on the same tab-select, and both will be selected when double clicking on units.
Protoss
- Nexus
- Mass Recall renamed to Strategic Recall.
- Strategic Recall radius decreased from 6.5 to 2.5.
- Strategic Recall cooldown decreased from 130 to 85 seconds.
- Chrono Boost will now display a visual status on boosted structures.
- Sentry
- Hallucination energy cost decreased from 100 to 75.
- Guardian Shield radius increased from 4 to 4.5.
- High Templar
- Feedback now deals 0.5 damage per point of energy drained, down from 1 damage per point of energy drained.
- Dark Templar
- Shadow Stride research time decreased from 121 to 100 seconds.
- Shadow Stride cooldown decreased from 21 to 14 seconds.
- Robotics Bay
- Cost decreased from 200/200 to 150/150.
- Colossus
- Colossus weapons now have turret tracking.
- Disruptor
- Purification Nova changed back to pre-4.0 state. Purification Nova deploys a ball of energy that will detonate after 2 seconds, dealing 155 damage and an additional 55 shield damage to all ground units in its radius.
- Purification Nova no longer detonates on contact with enemy units.
- Purification Nova now sends a threat signal to the opponent on detonation instead of during the launch phase.
- Void Ray
- Prismatic Alignment speed reduction decreased from 40% to 25%.
- Tempest
- Cost decreased from 300/200 to 250/175.
- Supply cost decreased from 6 to 5.
- HP/Shields decreased from 300/150 to 150/125.
- Movement speed increased from 2.63 to 3.5.
- Acceleration increased from 1.49 to 2.8.
- Carrier
- Build time decreased from 86 seconds to 64 seconds.
- HP/Shields increased from 250/150 to 300/150.
- Interceptor build time increased from 6 seconds to 11 seconds.
- Graviton Catapult upgrade removed from the Fleet Beacon.
- Interceptor release period changed from 0.36 to 0.27.
- Mothership
- Strategic Recall name changed to Mass Recall.
- In addition to slowing unit movement speed by 50%, Time Warp now also reduces unit and structure attack speed by 50%.
- Assimilator
- HP/Shields decreased from 450/450 to 300/300.
- Shield Battery
- HP/Shields decreased from 200/200 to 150/150.
- Shield Battery can now regenerate shields of units Graviton'd by Phoenix.
- Gateway
- Transform to Warp Gate will now be an auto-cast ability.
Bug Fixes
Maps
- Stats LE: Fixed an issue that allowed melee units to attack destructible debris from the low ground.
- Kairos Junction LE: The lighting status is no longer out of date.
- Multiprocessor LE: Fixed an issue that allowed flying units to clip into certain doodads.
- Emerald City LE: Fixed an issue that slightly restricted the pathing of ground units on certain ramps.
Versus
- Battlecruiser
- The upper turrets will no longer track its last target through the fog of war.
- The bottom turrets will now track their target.
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