StarCraft II/Patch 4.7.1

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Patch 4.7.1
StarCraft II
“Free To Play”
Release dateNovember 20, 2018;
5 years ago
 (2018-11-20)
Version4.7.1
Initial build70326
Related links
Patch chronology
← Previous Next →
Patch 4.7.0 Patch 4.8.0
Additional links
Patches category, StarCraft II

StarCraft II patch 4.7.1 is the first minor patch since patch 4.7.0.

General

  • New Hydralisk Trophy Top for Season 4.

Versus

Terran

  • Widow Mine
    • The Drilling Claws upgrade now permanently cloaks Widow Mines when they're burrowed.
    • If Drilling Claws is researched, the Widow Mine will have a visual indicator to show that the unit has the upgrade.
  • Cyclone
    • Now requires a Tech Lab to be built at the Factory.
    • Health decreased from 180 to 120.
    • Movement speed increased from 4.13 to 4.73.
    • Tornado Blaster weapon changed to the Typhoon Missile Pod weapon:
      • Damage changed from 3 (+2 vs Armored) to 18.
      • Can target air and ground units.
      • Weapon speed changed from 0.1 to 0.71.
      • Range decreased from 6 to 5.
      • Weapon upgrades changed from +1 to +2 to account for the new damage value.
    • Lock On ability changed:
      • Ability can auto cast.
      • Can now target ground and flying units and structures.
      • Damage changed from 160 to 400 damage over 14 seconds.
    • Rapid Fire Launchers upgrade removed.
    • Added Mag-Field Accelerator upgrade:
      • After researching Mag-Field Accelerator upgrade, Lock On will deal 400 (+400 vs Armored) over 14 seconds to ground and flying targets.
  • Thor
    • Armor reduced from 2 to 1.
    • Explosive Payload AoE radius reduced from 0.6 to 0.5.
    • 250mm Punisher Cannons damage changed from 35 (+15 vs Armored) to 40 (+15 vs Massive).
    • Vehicle Weapons upgrade bonuses for 250mm Punisher Cannons changed from +3 (+2 vs Armored) to +4 (+2 vs Massive).
    • 250mm Punisher Cannons weapon speed changed from 2.14 to 1.71.
  • Medivac
    • High Capacity Fuel Tanks upgrade name changed to Rapid Reignition System.
    • Rapid Reignition System upgrade no longer increases Ignite Afterburners duration from 4.29 seconds to 6.43 seconds. Now, it decreases its cooldown duration from 8.57 seconds to 6.43 seconds.
    • Medivacs can now heal units Graviton'd by Phoenix.
  • Banshee
    • Hyperflight Rotors upgrade cost decreased from 200/200 to 150/150.
  • Raven
    • Anti-Armor splash damage decreased from 15 to 0.
    • In addition to armor reduction, Anti-Armor Missile will also reduce Protoss shield armor by 3.
  • Battlecruiser
    • Removed random delay between shots.
    • ATA Laser Battery damage decreased from 6 to 5.
    • Can now move while shooting.
    • Yamato Cannon damage decreased from 300 to 240.
  • Engineering Bay
    • Neosteel Frame and Structure Armor upgrades merged. The new upgrade is called Neosteel Armor and will retain the functionality of both upgrades combined. It will cost 150/150 and take 100 seconds to research.
  • Barracks, Factory, Starport - Tech Lab
    • If a player tries to lift a structure when there is an upgrade being researched in an attached Tech Lab, they will not be able to do so and will receive a red text error message.
  • Sensor Tower
    • The structure's pre-placement selection display will now show a range indicator on the mini-map.

Zerg

  • Queen
    • Transfusion no longer restores 125 health instantly. Now, it restores 75 health instantly plus an additional 50 health over the next 7.14 seconds.
  • Creep Tumor, Nydus Worm
    • Time in between creep growth increased from 0.3 to 0.45.
  • Overlord
    • Time between Generate Creep growth periods increased from 0.36 to 0.45.
  • Zergling
    • Unburrow speed decreased from 0.71 to 0.36.
    • Unburrow random delay decreased from 0.36 to 0.08.
  • Roach
    • Tunneling Claws cost decreased from 150/150 to 100/100.
    • Tunneling Claws no longer increases the health regeneration rate of Roaches from 7 HP/second to 14 HP/second.
  • Hydralisk
    • Unburrow speed decreased from 0.71 to 0.36.
    • Unburrow random delay decreased from 0.36 to 0.08.
    • Needle Spines attack speed changed from 0.54 to 0.59.
  • Infestor
    • Unit radius decreased from 0.75 to 0.625.
    • Model scale decreased from 0.85 to 0.75.
    • Burrowed unit radius now matches the new unborrowed unit radius.
    • Infestors can now move through units while burrowed.
    • Fungal Growth no longer allows affected units to Blink, Tactical Jump, or load into transport sand buildings.
    • Infested Terran cast range increased from 7 to 8.
  • Ultralisk
    • New upgrade added: Evolve Anabolic Synthesis
      • Cost: 150 Minerals/150 Gas/42.85 second research time
      • Increases Ultralisk speed when off creep from 4.13 to 4.55. The Ultralisk on-creep speed will remain the same at 5.36.
      • If Anabolic Synthesis is researched, Ultralisks will have visual indicators to show that they have the upgrade.
  • Nydus Network/Nydus Worm
    • Nydus Network cost decreased from 150/200 to 150/150.
    • Nydus Worm cost decreased from 100/100 to 50/50.
    • Nydus Worm are no longer be invincible when emerging. Now, they have 6 armor while emerging from the ground.
  • Burrow/Unburrow
    • Burrow and Unburrow have been separated into two separate buttons.
    • Burrowed and Unburrowed Zerg unit types will now be on the same tab-select, and both will be selected when double clicking on units.

Protoss

  • Nexus
    • Mass Recall renamed to Strategic Recall.
    • Strategic Recall radius decreased from 6.5 to 2.5.
    • Strategic Recall cooldown decreased from 130 to 85 seconds.
    • Chrono Boost will now display a visual status on boosted structures.
  • Sentry
    • Hallucination energy cost decreased from 100 to 75.
    • Guardian Shield radius increased from 4 to 4.5.
  • High Templar
    • Feedback now deals 0.5 damage per point of energy drained, down from 1 damage per point of energy drained.
  • Dark Templar
    • Shadow Stride research time decreased from 121 to 100 seconds.
    • Shadow Stride cooldown decreased from 21 to 14 seconds.
  • Robotics Bay
    • Cost decreased from 200/200 to 150/150.
  • Colossus
    • Colossus weapons now have turret tracking.
  • Disruptor
    • Purification Nova changed back to pre-4.0 state. Purification Nova deploys a ball of energy that will detonate after 2 seconds, dealing 155 damage and an additional 55 shield damage to all ground units in its radius.
    • Purification Nova no longer detonates on contact with enemy units.
    • Purification Nova now sends a threat signal to the opponent on detonation instead of during the launch phase.
  • Void Ray
    • Prismatic Alignment speed reduction decreased from 40% to 25%.
  • Tempest
    • Cost decreased from 300/200 to 250/175.
    • Supply cost decreased from 6 to 5.
    • HP/Shields decreased from 300/150 to 150/125.
    • Movement speed increased from 2.63 to 3.5.
    • Acceleration increased from 1.49 to 2.8.
  • Carrier
    • Build time decreased from 86 seconds to 64 seconds.
    • HP/Shields increased from 250/150 to 300/150.
    • Interceptor build time increased from 6 seconds to 11 seconds.
    • Graviton Catapult upgrade removed from the Fleet Beacon.
    • Interceptor release period changed from 0.36 to 0.27.
  • Mothership
    • Strategic Recall name changed to Mass Recall.
    • In addition to slowing unit movement speed by 50%, Time Warp now also reduces unit and structure attack speed by 50%.
  • Assimilator
    • HP/Shields decreased from 450/450 to 300/300.
  • Shield Battery
    • HP/Shields decreased from 200/200 to 150/150.
    • Shield Battery can now regenerate shields of units Graviton'd by Phoenix.
  • Gateway
    • Transform to Warp Gate will now be an auto-cast ability.

Bug Fixes

Maps

  • Stats LE: Fixed an issue that allowed melee units to attack destructible debris from the low ground.
  • Kairos Junction LE: The lighting status is no longer out of date.
  • Multiprocessor LE: Fixed an issue that allowed flying units to clip into certain doodads.
  • Emerald City LE: Fixed an issue that slightly restricted the pathing of ground units on certain ramps.

Versus

  • Battlecruiser
    • The upper turrets will no longer track its last target through the fog of war.
    • The bottom turrets will now track their target.