StarCraft II/Patch 4.11.2
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Patch 4.11.2 | |||||
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StarCraft II “Free To Play” | |||||
Release date | December 5, 2019 | ||||
Version | 4.11.2 | ||||
Initial build | 77535 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, StarCraft II |
StarCraft II patch 4.11.2 is the second minor patch since patch 4.11.0.
Bug Fixes
Co-op Mission
- General
- Fixed an issue where Commander Mastery and Ascension levels are not gaining experience.
- Commanders
- Mengsk
- Fixed various tooltips and icons for the Mengsk commander.
- Added missing lift off and landing sound effects from Mengsk’s structures.
- The Orbital Drop Pods upgrade now affects Dominion Troopers.
- Fixed an issue where Forced Conscription could be used to overshoot the intended maximum supply cap.
- Contaminated Strike now deals “Spell” damage instead of “Splash” damage.
- Contaminated Strike is no longer reduced by armor.
- Fixed an issue where Imperials Witnesses were using the Analyze Weakness ability.
- Imperial Witnesses in Patriot Mode now gain armor with Dominion armor upgrades.
- The Emperor’s Shadow’s EMP Blast will no longer stun Map Bosses or Heroic units.
- The Emperor’s Shadow’s EMP Blast will now correctly fully drain energy instead of only 100 energy.
- Fixed an issue where the Sky Fury’s Rank 2 and 3 abilities were switched.
- Fixed an issue where the Sky Fury’s Tactical Realignment button would not display its cooldown as intended.
- Fixed an issue where Earthsplitter Ordnance was unlocked earlier than intended.
- Level 2 and 3 Dominion weapon and armor upgrades will now obey hotkeys set in the hotkey menu.
- Changed Neosteel Fortified Armor’s default hotkey to fix a conflict on the Engineering Bay.
- Mengsk
Versus
- Zerg
- Infestor
- Updated the unit tooltip to account for Microbial Shroud.
- Infestor
- Maps
- Eternal Empire LE
- Removed some “disallow creep” areas behind the 3rd bases.
- Rotated rocks at the starting ramps to help make the wall-off areas clearer.
- Fixed an issue where certain doodads didn’t accept creep on low graphics quality settings.
- Heavy Artillery LE
- Fixed an issue where sometimes players could not wall off the starting ramps due to their teammates starting creep spread.
- Nightshade LE
- Updated mineral locations at a base to help clarify the base placement location.
- Fixed the map preview images to display properly.
- Fixed an issue that allowed workers to get stuck after building on the Vespene Geyser at the natural base location.
- Fixed the location of a tournament logo.
- Simulacrum LE
- Fixed an issue where certain doodads were positioned at the wrong height.
- Removed a few map markers on the map that weren’t being used.
- Zen LE
- Fixed an issue where Reapers couldn’t cliff jump properly without left-clicking on the edge of a cliff.
- Fixed an issue where Reapers weren’t taking the shortest path possible near the Reaper paths.
- Adjusted the minerals at certain bases so that the closer minerals patches have more minerals than the farther mineral patches.
- Removed a few map markers on the map that weren’t being used.
- Eternal Empire LE
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