StarCraft II/Patch 2.0.11
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Patch 2.0.11 | |||||
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StarCraft II “Heart of the Swarm” | |||||
Release date | August 19, 2013 | ||||
Version | 2.0.11 | ||||
Initial build | 26825 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, StarCraft II |
StarCraft II patch 2.0.11 is the fifth and final minor patch since patch 2.0.4.
General
- Fixed an issue that caused in-game Victory screens to display incorrect fonts.
- English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
- 4v4 matches no longer result in losses for both teams.
- Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
- Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
- General
- Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
- Terran
- Thors now display the correct control group icon while in Explosive Payload mode.
- The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
- Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
- Protoss
- The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
- Zerg
- Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
- Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
- Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
- Fixed a rare crash that could occur with Phoenix-style paired attacks.
- Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
- Fixed an issue where users were encountering long load times when loading into a map from the editor.
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