StarCraft II/Patch 2.5.2

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Patch 2.5.2
StarCraft II
“Legacy of the Void beta”
Release dateMay 27, 2015;
9 years ago
 (2015-05-27)
Version2.5.2
Initial build35543B
Related links
Patch chronology
← Previous Next →
Patch 2.5.1a Patch 2.5.2a
Additional links
Patches category, StarCraft II

StarCraft II patch 2.5.2 is the third beta patch for the Legacy of the Void beta since patch 2.5.0.

Social

  • Chat System
    • The old StarCraft II Chat System has been removed and a new embedded chat dialogue has been added.
    • Type /help into chat for a full list of commands.
  • Friends List
    • The Friends List has been given a slight visual refresh and should feel more responsive.
    • Players Near You has been moved from the Home Screen into the Friends List.

General

  • Gas geysers now contain 2000 gas.
  • Mini-map
    • Units and buildings on the mini-map have a black border around them once again.

Terran

  • New Unit: Liberator
    • Mechanical Air Unit
    • Fires 2 missiles that deal 7 splash damage to air units.
    • Can be deployed to attack ground units, losing mobility and anti-air attack.
      • While deployed, the Liberator attacks any ground units in the target zone for 85 damage.
      • Single target damage.
      • Cannot attack buildings while deployed.
  • Vehicle and Ship Weapon upgrades have been separated again.
  • Missile Turrets once again require an Engineering Bay in order to be constructed.
  • Adjusted building subgroup priorities to the following:
    • Command Center > Planetary Fortress
    • Barracks > Factory > Starport
    • Engineering Bay > Armory

Zerg

  • Swarm Hosts
    • Can no longer move while burrowed.
  • Roaches
    • Burrow movement once again needs to be researched.
  • Adjusted building subgroup priorities to the following:
    • Hatchery > Lair > Hive
    • Evolutionary Chamber > Spire > Greater Spire
    • Hydralisk Den > Lurker Den

Protoss

  • Adjusted building subgroup priorities to the following:
    • Gateway > Robotics > Stargate

Bug Fixes

  • The Raven ready sound no longer plays when a Cyclone is created.
  • Fixed an issue that caused a newly morphed Ravager to glide on the ground.
  • Neural Parasite will no longer persist through Oracle’s Stasis Trap.
  • A unit can no longer be targeted with Graviton Beam while are under the effect of knock-back.
  • Fixed an issue that caused units to attack destructible doodads they were railed to.
  • Siege Tanks in siege mode should no longer become covered by creep when moved by a Medivac.
  • Fixed an issue that prevented unburrowed Swarm Hosts from spawning locusts when selected in a group with burrowed Swarm Hosts.
  • Locusts should now correctly have a life duration of 25.
  • Adepts can no longer phase into buildings under construction.
  • Lurker attacks should no longer be visible through the Fog of War.
  • Fixed an issue that caused the Adept to glide if issued a move command immediately after using Psionic Transfer.
  • Caustic Spray and Parasitic Bomb will now properly trigger an “Under Attack” alert.
  • Adjusting the viewing speed of a replay should no longer cause the timestamp to jump around.
  • The Hellbat's attack will now correctly appear blue with the Infernal Pre-Igniters upgrade.
  • The “Activate Stasis Trap” hotkey is now available for customization.
  • Cyclones will no longer automatically target disguised changelings when Lock On is set to Auto-Cast.
  • You can no longer reveal a Stasis Ward by using an Overlords “Generate Creep” ability.
  • The Lurker Den is no longer missing from the Zerg Structures Hotkeys Menu.
  • The Battlecruiser animation on the home screen will no longer disappear if you are idle.
  • The Disruptor's Purification Nova explosion effect is no longer faint on Low graphic settings.