StarCraft II/Patch 4.12.0
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Patch 4.12.0 | |||||
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StarCraft II “Free To Play” | |||||
Release date | June 9, 2020 | ||||
Version | 4.12.0 | ||||
Initial build | 79998 | ||||
Related links | |||||
Patch chronology | |||||
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Additional links | |||||
Patches category, StarCraft II |
StarCraft II patch 4.12.0 is the fourth minor patch since patch 4.11.0.
General
- The War Chest VI has been added in preparation for its global launch on June 11, PDT.
- Play StarCraft II to unlock XP for the War Chest and gain access to over 100 new items including army-wide skins, sprays, emoticons, exclusive portraits, and a Co-op XP boost.
- Purchasing the War Chest Complete Bundle grants you a special random race Broken World banner in StarCraft II, plus a Tal’darim Probe Pet in Diablo III, a Hearthstone Classic Card Pack, and a Heroes of the Storm rare Loot Chest. In addition, purchasing any War Chest Skin Bundle will grant you an immediate access to Ranked play.
- Also, throughout the duration of the War Chest VI, players will be able to unlock free rewards, including classic StarCraft: Remastered skins for Command Center, Hatchery, and Nexus, with no additional purchase necessary.
- 2020 Ladder Season 2 has started with Patch 4.12.0. Learn more about the Season 2 Ladder maps in our blog.
Versus Balance Update
- Terran
- Widow Mine
- Drilling Claws upgrade no longer grants burrowed Widow Mines invisibility while reloading. Instead, the existence of an Armory will grant burrowed Widow Mines invisibility while reloading.
- The red laser attachment for Widow Mines will now communicate the existence of an Armory instead of the completion of the Drilling Claws upgrade.
- Widow Mine
- Zerg
- Queen
- Anti-air weapon range decreased from 8 to 7.
- Baneling
- Weapon damage changed from 20 (+15 vs light) to 18 (+17 vs light).
- Infestor
- Microbial Shroud no longer requires an upgrade.
- Creep Tumor
- “Armored” attribute removed.
- “Light” attribute added.
- Queen
- Protoss
- Nexus
- New ability: “Battery Overcharge”
- Effect: Overcharges a target Shield Battery near a Nexus, increasing its shield restoration rate by 100% and allowing it to restore shields without consuming energy for 14 seconds.
- Cost: 50 Energy
- Cooldown: 60 seconds (shared by all Nexuses)
- Range: Unlimited (the target Battery must be within range 8 of any friendly Nexus)
- New ability: “Battery Overcharge”
- Oracle
- Revelation energy cost decreased from 50 to 25.
- Revelation cooldown increased from 2 seconds to 10 seconds.
- Revelation duration decreased from 30 seconds to 15 seconds.
- High Templar
- Feedback range increased from 9 to 10.
- Nexus
Bug Fixes
- Co-op Missions
- General
- Fixed an issue where Brutal+ and - players are able to queue for Weekly Mutations on Brutal+1 difficulty.
- Commanders
- Mengsk
- The Emperor's Shadow's EMP Blast now properly drain all energy on Battlecruisers and Hybrid Dominators.
- Mengsk
- General
- Versus
- General
- Fixed an issue where a Rich Vespene Geyser would show up as two Vespene Geysers in the production tab while observing a match.
- Fixed an issue where a Spore Crawler's footprint incorrectly appeared in the editor.
- Fixed an issue where the Shield Battery's shadow was visible while the structure was cloaked.
- Fixed an issue where hallucinations were dealing damage to targets affected by the Raven's Anti-Armor missile.
- Fixed an issue where you can see the enemy Adept's Shade complete in the fog of war.
- The Widow Mine's Concealment button was updated with new art.
- Fixed an issue where a Battery Overcharged Shield Battery would not auto-cast if it had too low energy.
- The Shield Battery's pre-placement image will now change colors when it's within range of a Nexus for the Battery Overcharge ability.
- Fixed an issue where the morphing creep tumor’s attribute was armored instead of light.
- Fixed an issue where players could no longer earn the Infested Terror achievement.
- General
- Maps
- Flashback LE
- Setup team placement locations for 1v1 and 2v2 matches.
- Ice and Chrome LE
- Fixed an issue where the map info screenshot was displaying doodad selection arrows.
- Pillars of Gold LE
- Removed shrub vision from certain areas on the map.
- Purity and Industry LE
- Removed "disallow creep" in areas that were unintended.
- Fixed an issue where the pathing did not match the terrain in a certain area.
- Fixed an issue where a Reaper could jump into an unintended area.
- Zen LE
- Updated doodads on the map to improve visibility for burrowed Widow Mines in certain areas.
- Flashback LE
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