StarCraft II/Patch 4.9.2

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Patch 4.9.2
StarCraft II
“Free To Play”
Release dateJune 18, 2019;
5 years ago
 (2019-06-18)
Version4.9.2
Initial build74741
Related links
Patch chronology
← Previous Next →
Patch 4.9.1 Patch 4.9.3
Additional links
Patches category, StarCraft II

StarCraft II patch 4.9.2 is the second minor patch since patch 4.9.0.

General

  • War Chest 4 structure skin bundles are now available for purchase.
  • Four new announcers have been added, featuring some of the most legendary commentators in StarCraft’s history.
    • Announcer: Um
    • Announcer: Jeon
    • Announcer: Kim
    • Announcer: Um-Jeon-Kim
    • Purchase all three individual announcers or the Voices of Legend Bundle to unlock the Um-Jeon-Kim announcer trio.
  • Authentication process has been updated to be consistent with other Blizzard services. Login UI has been updated to support it.

Co-op Mission

  • Amon will now research a larger variety of upgrades for his units. For a full list of upgrades, please click here.
  • Amon will now have a chance to utilize one of six new attack wave compositions inspired from the original StarCraft.
    • Terran Classic Bio
    • Terran Classic Mech
    • Zerg Classic Ground
    • Zerg Classic Air
    • Protoss Classic Ground
    • Protoss Classic Air
  • When Amon's army is first encountered, players will now be shown a description of the attack wave composition and a list of key units to watch out for.
  • Commander
    • Stetmann
      • Mecha Battlecarrier Lord Ready Mecha Broodling cost decreased from 15 Egonergy to 5 Egonergy.
      • Mecha Infestor Egonergy pool increased from 200 to 400.
      • Roaches Away! Egonergy cost increased from 125 to 250.

Bug Fixes

Co-op Missions

  • Dehaka
    • Fixed an issue where Ravasaurs could appear to move slow or to leap occasionally.
    • The Tyrannozor's Spike Burst attack now properly receives damage increases from the Level 1 Primal Attacks upgrade.
  • Artanis, Fenix, Karax
    • Fixed an issue where an unintended upgrade icon could appear on the Observer’s command card.
  • Stetmann
    • Deploy Stetellite can no longer be cancelled.
    • Stetmato Cannon’s animation now properly stops when the target is destroyed or killed before Stemato Cannon fires.
    • The Recyclable icon no longer appears unlocked on the Mecha Banelings command card before reaching level 5.
    • The Recycle and Recyclable icons for Mecha Ultralisks now properly appear unlocked at level 5.
  • Tychus
    • Crooked Sam can no longer attack Stetmann’s Stetellite again after disabling it with his first shot.
  • Mission
    • Fixed an issue where ground units could clip inside buildings on Vermillion Problem.
  • Mutators
    • Destructible Debris is no longer cloaked while the We Move Unseen mutator is enabled.
    • Purifier Beams no longer target Stetmann’s Stetellites.
    • Missiles created by the Missile Command mutator no longer spawn Broodlings when destroyed.

User Interface

  • Fixed display issue in the selected unit portrait area of the Nerazim console skin.

Versus

  • Sentry
    • The opponent can no longer see the Hallucination ability being cast through the fog of war if they have units nearby.

Co-op Mission Update

New Upgrades

On Hard and Brutal difficulties, Amon will now research the following upgrades over time. These upgrades will benefit enemies who initially spawn on the map, as well as those who spawn from attack waves.

  • Combat Shield
  • Stimpack
  • Concussive Shells
  • Infernal Pre-Ignitor
  • Ares Class Targeting System
  • Metabolic Boost
  • Adrenal Glands
  • Gilal Reconstitution
  • Muscular Augments
  • Chitinous Plating
  • Charge
  • Singularity Charge
  • Extended Thermal Lance

Beware! During testing, we've noticed that Marines and Zerglings in particular gain a significant boost to their power levels.

New Attack Wave Compositions

Amon has also devised new horrific attack wave compositions to keep Commanders on their toes. In the next update, Amon will have a chance to spawn one of six new attack waves, two from each race, inspired by the armies used during the First Great War in the original StarCraft. These waves will focus on the themes of Terran Infantry, Terran Mech, Zerg Ground, Zerg Air, Protoss Ground, and Protoss Air.

Composition Callouts

After adding so many new attack waves compositions, we found that they can be a bit difficult to keep track of and counter appropriately. Which is why Commanders have retaliated with new scouter technology! In the next update, when Amon’s troops are first discovered, players will be shown a description of the composition and a list of key units to watch out for.

We hope you enjoy these new challenges. Please let us know what kinds of new attack waves you’d like in the future!